Levi describes how the world is increasingly using multiple connected devices as they live their lives. By comparing using many connected devices to an ecosystem, Levi is implying that each device should have specialized roles in a larger system. Each device should deliver the “right thing at the right place at the right time (pg. 3). Along with this complex ecosystem of devices comes unique challenges for designers and programmers. Designs must be scalable and responsive, or be able to change form depending on the device that it is viewed on. Designs on multiple devices must be continuous – allowing people to pick up where they left off. They also must be complementary, or contribute to the functionality of each other – either through collaboration of control. All of these ideal requirements for multi-device design and functionality in a device ecosystem are made more difficult by the variety of screen sizes and platforms that people use. As people talk more and more about the “internet of things,” I wonder what this will mean for our device ecosystems. When people have smart refrigerators, diet and nutrition tracking applications should adapt to this new area of interaction. Mobile apps are only the beginning of how UX and interaction design in device ecosystems can accomplish complementary and continuous design to benefit product and service users.
Designing for Device Ecosystems
09 Feb This entry was written by thschone and published on February 9, 2015 at 7:33 am. It’s filed under Uncategorized.